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Gamer Wikipedia

More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. SmashCast TV is a game streaming platform that combines gaming content with social interaction, providing a unique experience for both streamers and viewers. Formerly known as Hitbox, SmashCast TV offers a range of features and opportunities for gamers to share their gameplay and connect with like-minded individuals. In the last decades, a very large body of literature has shown an increasing interest in video games (VGs) and their impact on the brain, cognition and behavior, especially in children and adolescents [1]. Indeed, a widely growing number of children and adolescents play VGs for a long time, often developing real addictive behaviors [2,3].

Video Gaming

The folks at Digital Foundry have done more pixel counting, this time looking into the first-party Switch 1 games with upgrades we also found impressive. Searching for the best gaming televisions will give you a ton of results, but it’s easier to narrow down your options once you know what features to look for. Manufacturers have been trying to improve their TV gaming performance to compete with monitors in recent years. When evaluating how good a TV is for gaming, there are certain criteria to consider.

In addition, the current outbreak of the COVID-19 pandemic and the following lockdown have significantly reduced outdoor activities and direct interpersonal relationships [4,5]. For example, according to some meta-analytic reviews [6,7,8], exposure to violent VGs is a causal risk factor for increased aggressive behavior, cognition and affection in children and adolescents. Conversely, many cross-sectional and intervention studies have shown that the intensive use of some types of VGs leads to significant improvements in many cognitive domains and behaviours [1,9,10,11]. Video games are even considered as ‘virtual teachers’ and effective and ‘exemplary teachers’ [12,13].

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Rockstar created a wildly malleable online experience in GTA Online, one that will allow your imagination to run wild. Whether you’re following the intricate sci-fi plot or just in it for the big explosions and satisfying first-person shootin,g it has it all. It’s easy to get hooked, whether you’re stalking the grounds as a famous horror icon or teaming up with other survivors to fix the generators in a bid to escape. An evergreen title on the Twitch homepage, Dead by Daylight is as exciting to watch as it is to play and is still growing. Both original characters and tie-ins to famous horror franchises are regularly added to keep things fresh. But that difference soon diminishes, a game or two in and the basics will be down, you’ll have your camera of choice, and get a grip on those angles.

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However, the effectiveness of such tools does not arise exclusively from their content, but it results from a set of variables interacting each other. Similarly, the literature data document that the intensive use of VGs results in generalized improvements in cognitive functions or specific cognitive domains, and in behavioral changes [1]. Actually, VGs involve a wide range of cognitive functions, and attentional, perceptual, executive, planning and problem solving skills. They can, therefore, be expected to improve different perceptual and cognitive domains.

The literature search made of the databases yielded 140 scientific articles. All scientific articles were screened based on inclusion and exclusion criteria. Of those 140 scientific articles, nine were eligible for the review [40,41,42,43,47,48,49,50,51].

A vast majority of common opinions, parents and educators consider the violence of VGs as the most negatively impacting feature to emotional and relational development of youth and children. Actually, studies agree on the negative impact of violent video games on aggressive behavior. Several meta-analyses have examined violent VGs [6,7,8,103] and, although they vary greatly in terms of how many studies they include, they seem to agree with each other.

Unlike just about everything on this list, there’s nothing too flashy about Rematch. It has only a few modes, a simple battle pass structure, and no fancy cross-promotions yet. The act of kicking a ball or blocking a goal has never felt this satisfying. Developer Sloclap really honed in on its fundamentals here to create an elegant multiplayer game that carries the torch for long dormant genre legends like NFL Blitz. Even with some kinks to work out long-term, it’s a terrific game that has been eating up just as much of my casual playtime as Mario Kart World.

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